Choose your move. Meet the consequences.
A music-career simulator about attention, money, ego, timing, and the stranger decisions hiding between them.
Three artists. Three ways to lose.
GRIND. RELEASE. REPEAT.
Your whole career run. Every week is real choices with real trade-offs. Every four weeks, you release and find out if it was enough. Four stats can flatline, and if one sits at zero for a full week straight, it's over. The goal: climb from No Name to Idol before that happens. (Most don't). Good luck!
A stat at zero for 7 straight days = run over. No save points.
- 01
Pick a character
All three archetypes start on equal footing — same stats, same odds. Picking one just decides which flavor of chaos you get to watch unfold.
- 02
Keep four stats alive
Energy, Mental Health, Inspiration, Hype — tracked separately from your fans and cash. Let one hit zero and stay there, and the run ends.
- 03
Release every 4 weeks
Every day is a real artist scenario — a suspicious playlist pitch, a collaborator going quiet, a sync deal that smells off. Every four weeks, you release, and find out if your fans grew enough to move up a tier.
- 04
Reach Idol status
Outlast enough release cycles with growing fans to climb from No Name to Idol. Most runs end badly. That's the point.


